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In-Game Purchases

PreviousAchievementsNextRemote Configuration

Last updated 7 days ago

Enable players to purchase items, upgrades, or currency within your game to enhance their experience and generate revenue.

There are two types of purchases — permanent (e.g., ad removal) and consumable (e.g., in-game coins).

Support

Check if in-game purchases are supported to offer items or upgrades within the game.

Bridge.payments.isSupported

Setup

Setup in-game purchases in the . For each product add an id and fill in the information for the required platforms, example for one product:

{
    ...    
    "payments": [
        {
            "id": "test_product",
            "playgama": {
                "amount": 1 // int price in Golden Fennec
            },
            "playdeck": {
                "amount": 1, // int price in Telegram Stars
                "description": "TEST PRODUCT"
            }
        }
    ]
}

Purchase

Allow players to buy items or upgrades in your game to enhance their gameplay experience.

private void Start()
{
    var id = "test_product"; // id you specified in the config file
    Bridge.payments.Purchase(id, OnPurchaseCompleted);
}

private void OnPurchaseCompleted(bool success, Dictionary<string, string> purchase)
{
    if (success)
    {
        Debug.Log($"OnPurchaseCompleted, success: {success}, id: {purchase["id"]}");
    }
    else
    {
        Debug.Log($"OnPurchaseCompleted, success: {success}");
    }
}

Consume Purchase

Consume purchased items, such as in-game currency, once they are used, to manage inventory and player progression.

private void Start()
{
    var id = "test_product"; // id you specified in the config file
    Bridge.payments.ConsumePurchase(id, OnConsumePurchaseCompleted);
}

private void OnConsumePurchaseCompleted(bool success, Dictionary<string, string> purchase)
{
    if (success)
    {
        Debug.Log($"OnConsumePurchaseCompleted, success: {success}, id: {purchase["id"]}");
    }
    else
    {
        Debug.Log($"OnConsumePurchaseCompleted, success: {success}");
    }
}

Catalog of All Items

Retrieve a list of all available in-game items that players can purchase to display in the game store.

private void Start()
{
    Bridge.payments.GetCatalog(OnGetCatalogCompleted);
}

private void OnGetCatalogCompleted(bool success, List<Dictionary<string, string>> catalog)
{
    Debug.Log($"OnGetCatalogCompleted, success: {success}, items:");
                
    if (success)
    {
        foreach (var item in catalog)
        {
            Debug.Log("ID: " + item["id"]);
            Debug.Log("Price: " + item["price"]);
            Debug.Log("Price Currency Code: " + item["priceCurrencyCode"]);
            Debug.Log("Price Value: " + item["priceValue"]);
        }
    }
}

List of Purchased Items

Retrieve a list of items that the player has purchased to manage their inventory and provide access to purchased content.

If the user loses internet connection when making an in-game purchase, the purchase might remain unprocessed. To avoid this, check for unprocessed purchases using this method (e.g., each time the game is launched).

private void Start()
{
    Bridge.payments.GetPurchases(OnGetPurchasesCompleted);
}

private void OnGetPurchasesCompleted(bool success, List<Dictionary<string, string>> purchases)
{
    Debug.Log($"OnGetPurchasesCompleted, success: {success}, items:");
    
    if (success)
    {
        foreach (var purchase in purchases)
        {
            Debug.Log("ID: " + purchase["id"]);
        }
    }
}

Don't call SDK methods that require a callback (like Bridge.payments.GetPurchases) when starting the game in Awake. Call them in Start.

config file