# In-Game Purchases

Enable players to purchase items, upgrades, or currency within your game to enhance their experience and generate revenue.

There are two types of purchases — permanent (e.g., ad removal) and consumable (e.g., in-game coins).

#### Support <a href="#support-1" id="support-1"></a>

Check if in-game purchases are supported to offer items or upgrades within the game.

```csharp
Bridge.payments.isSupported
```

#### Setup <a href="#purchase" id="purchase"></a>

Setup in-game purchases in the [config file](https://wiki.playgama.com/playgama/sdk/engines/setup#config). For each product add an `id` and fill in the information for the required platforms, example for one product:

```json
{
    ...    
    "payments": [
        {
            "id": "test_product",
            "playgama": {
                "amount": 1 // int price in Gam
            },
            "playdeck": {
                "amount": 1, // int price in Telegram Stars
                "description": "TEST PRODUCT"
            }
        }
    ]
}
```

#### Purchase <a href="#purchase" id="purchase"></a>

Allow players to buy items or upgrades in your game to enhance their gameplay experience.

```csharp
private void Start()
{
    var id = "test_product"; // id you specified in the config file
    var options = new Dictionary<string, object>();
    Bridge.payments.Purchase(id, options, OnPurchaseCompleted);
}

private void OnPurchaseCompleted(bool success, Dictionary<string, string> purchase)
{
    if (success)
    {
        Debug.Log($"OnPurchaseCompleted, success: {success}, id: {purchase["id"]}");
    }
    else
    {
        Debug.Log($"OnPurchaseCompleted, success: {success}");
    }
}
```

Each platform provides its own set of properties for a purchase, so make sure to check the official documentation of the specific platform you are targeting.

Use `purchase` data to verify the purchase. Currently, the Playgama API verification only supports `playgama`, `msn` and `microsoft_store` platforms.&#x20;

```bash
curl -X POST "https://playgama.com/api/bridge/v1/verify" \
  -H "Content-Type: application/json" \
  -d '{"platform":"<PLATFORM_ID>","type":"purchase","data":{ <...purchase> }}'

#  Response:
#  {
#    success: boolean;
#    errorMessage?: string;

#    -- purchase --
#    orderId?: string;
#    productId?: string;
#    externalId?: string;
#  }
```

#### Consume Purchase <a href="#consume-purchase" id="consume-purchase"></a>

Consume purchased items, such as in-game currency, once they are used, to manage inventory and player progression.

```csharp
private void Start()
{
    var id = "test_product"; // id you specified in the config file
    Bridge.payments.ConsumePurchase(id, OnConsumePurchaseCompleted);
}

private void OnConsumePurchaseCompleted(bool success, Dictionary<string, string> purchase)
{
    if (success)
    {
        Debug.Log($"OnConsumePurchaseCompleted, success: {success}, id: {purchase["id"]}");
    }
    else
    {
        Debug.Log($"OnConsumePurchaseCompleted, success: {success}");
    }
}
```

#### Catalog of All Items <a href="#catalog-of-all-items" id="catalog-of-all-items"></a>

Retrieve a list of all available in-game items that players can purchase to display in the game store.

```csharp
private void Start()
{
    Bridge.payments.GetCatalog(OnGetCatalogCompleted);
}

private void OnGetCatalogCompleted(bool success, List<Dictionary<string, string>> catalog)
{
    Debug.Log($"OnGetCatalogCompleted, success: {success}, items:");
                
    if (success)
    {
        foreach (var item in catalog)
        {
            Debug.Log("ID: " + item["id"]);
            Debug.Log("Price: " + item["price"]);
            Debug.Log("Price Currency Code: " + item["priceCurrencyCode"]);
            Debug.Log("Price Value: " + item["priceValue"]);
        }
    }
}
```

#### List of Purchased Items <a href="#list-of-purchased-items" id="list-of-purchased-items"></a>

Retrieve a list of items that the player has purchased to manage their inventory and provide access to purchased content.

{% hint style="warning" %}
If the user loses internet connection when making an in-game purchase, the purchase might remain unprocessed. To avoid this, check for unprocessed purchases using this method (e.g., each time the game is launched).
{% endhint %}

```csharp
private void Start()
{
    Bridge.payments.GetPurchases(OnGetPurchasesCompleted);
}

private void OnGetPurchasesCompleted(bool success, List<Dictionary<string, string>> purchases)
{
    Debug.Log($"OnGetPurchasesCompleted, success: {success}, items:");
    
    if (success)
    {
        foreach (var purchase in purchases)
        {
            Debug.Log("ID: " + purchase["id"]);
        }
    }
}
```


---

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