User Data

Store and manage player data to enhance gameplay experience and retain progress.

There are two types of storage: local_storage and platform_internal. When writing to local storage, data is saved on the player's device. When writing to internal storage, data is saved on the platform's servers.

Current Storage Type

Identify the default storage type to understand where data is being saved (local or server).

bridge.storage.default_type()

Possible values: local_storage, platform_internal.

Support Check

Verify if the specified storage type is supported on the platform to ensure compatibility.

bridge.storage.is_supported("local_storage")
bridge.storage.is_supported("platform_internal")

Availability Check

Check if the specified storage type is currently available for use to manage data storage effectively.

bridge.storage.is_available("local_storage")
bridge.storage.is_available("platform_internal")

Load Data

Retrieve stored data based on a key or multiple keys to restore player progress or settings.

local bridge = require("bridge.bridge")

function init(self)	
	bridge.storage.get(
		{ "coins", "level" }, 
		function (_, data)
			if data.coins then
				print("Coins: ", data.coins)
			end
			if data.level then
				print("Level: ", data.level)
			end
		end, 
		function ()
			-- error
		end
	)
end

Save Data

Save data to the specified storage with a key to retain player progress or settings.

local bridge = require("bridge.bridge")

function init(self)	
	bridge.storage.set(
		{ coins = 42, level = "dungeon" }, 
		function (_)
			-- success
		end, 
		function (_)
			-- error
		end
	)	
end

Delete Data

Remove data from the specified storage by key to manage player data and settings effectively.

local bridge = require("bridge.bridge")

function init(self)	
	bridge.storage.delete(
		{ "coins", "level" }, 
		function ()
			-- success
		end, 
		function ()
			-- error
		end
	)
end

All data operations interact with the default storage type. You can specify the storage type as the second argument. Ensure the storage is supported and available before using it.

brdige.storage.get(table_keys, on_success, on_error, storage_type)
brdige.storage.set(table, on_success, on_error, storage_type)
brdige.storage.delete(table_keys, on_success, on_error, storage_type)

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