Monetization Guide

This guide provides a framework for implementing ads effectively while maintaining high player retention

Systemic and engaging ads are the backbone of web game monetization. Yet, we see many games where ads aren't utilized to their full extent, meaning developers lose a lot of potential revenue.

If you're building a web game or are curious about how the market works — here's what we at Playgama know about ads and their successful implementation.

Interstitial ads

Interstitial ads are full-screen advertisements that appear periodically during a game session. While it is possible to create a game that relies solely on other formats, interstitials are generally considered a mandatory component for effective monetization. Building a project without them is the exception rather than the rule, and we recommend including them to ensure a steady revenue stream.

The best moment to trigger an interstitial is when the player is already engaged, typically after the first tutorial or after the first few levels if they are completed quickly. Protecting the early user experience is vital; showing a full-screen ad within the first few seconds of use is a primary driver of Day 0 churn. Therefore, developers should wait for an "aha-moment" before initiating the first ad sequence.

Ideally, interstitials should be played during moments of a logical pause. Common examples include the win or fail screen, when a player opens their inventory, or shortly after they have pressed the restart button. In games where the gameplay is continuous and lacks these natural breaks, developers can implement a countdown stub — such as "Ad will start in 3..2..1" — to warn the player and prevent an abrupt interruption of the action.

From a technical and platform perspective, there are several requirements to consider. Platforms generally prohibit launching an ad before the player has interacted with the game. Additionally, it is mandatory to pause all gameplay and sound while any full-screen advertisement is playing to comply with standard website requirements.

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Don’t overdo it with interstitial ads. Some platforms limit ad frequency automatically, while others do not. For web games, the standard interval is between 60 and 180 seconds between interstitials, depending on the game's genre. If they appear more often, players will leave; if they appear less frequently, you are losing money.

Rewarded ads

Rewarded ads are user-initiated and provide an immediate benefit in exchange for a view. They function as an organic part of the gameplay cycle: effort leads to reward.

Here are some examples of rewarded ads implementation that have proven to be successful:

After a fail

  1. The "Second Chance" Trigger: In endless runners or difficult platformers, the "Revive" or "Second Chance" ad is a "life-saving" mechanic. The value of the reward increases as the player gets closer to a high score or a level end.

  2. Checkpoint Access: Allow players to continue from the last checkpoint to avoid replaying large sections of a level.

  3. Skip Level: Offer a level skip if a player fails multiple times (2+) on the same challenge to prevent frustration.

Progress Acceleration

  1. Level Completion: this is the most effective time for a rewarded multiplier. After a player finishes a challenge, they are in a state of positive reinforcement. Offering to "Double Your Winnings" by watching a short video has exceptionally high conversion rates.

  2. Booster and Hint Offers: In mentally challenging genres like puzzles, word games, or strategy, offering a "Hint" or a "Booster" when the player has been stagnant for a certain period (e.g., 30 seconds of inactivity) provides immediate utility.

  3. Timer Skips: Allow players to bypass waiting times for building or crafting

Daily rewards & meta loops

  1. Daily Bonuses: Offer to double the daily login reward.

  2. Exclusive Access: Provide temporary access to bonus levels or premium character skins

Grind Alternatives

  1. Currency & Resources: Provide rare resources or the small amount of currency a player lacks for an upgrade.

  2. Hard Currency Alternative: Allow players to use an ad view for a "retry" instead of spending premium currency.

Specific triggers can detect when a player is likely to quit. Offer RV rewards after multiple failed attempts, long periods of being stuck on one level, or if the player repeatedly exits the game at the same point.

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Always show the reward before the ad, use clear call-to-action (CTA) labels like "Watch & Get +1 Life," and ensure the ad button is clearly labeled with an icon.

Awesome thing about rewarded ads is that they are a win-win situation for everyone. Player gets something that makes the game even more fun, the developer gets paid, and the advertiser gets views. Furthermore, a mechanism like that fits right in to games: the player makes an effort and gets rewarded — a classic gameplay cycle. This makes ads of this type feel like an organic part of the game and makes the player more tolerant to them.

A great idea to maximize an ad's usefulness is to create a hook for the player: give them a useful or fun reward for free first, and then lock it behind an ad. Just make sure that it really is a bonus feature that is not necessary for the gameplay. Otherwise not only will the player become frustrated, but many platforms will reject the game.

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How many rewarded ads on average should a player watch per session? For a successful project, we look for at least 3–5 views per average session.

What percentage of players actually click the button? A good benchmark is 30–40% of all players. If it's lower, either the button is "invisible" or the reward is too weak

Banner advertisements provide a steady baseline of revenue without disrupting immersion. In specific genres like board or puzzle games, banners can contribute nearly as much revenue as interstitials due to constant visibility.

Banners are particularly effective on loss screens where a full video ad might be too frequent. A large banner that can be dismissed instantly with a single tap anywhere on the screen maintains monetization without breaking the session rhythm. Developers must ensure a "safe zone" so banners do not overlap interactive game elements.

The ad banner does not interfere with the gameplay

The ad banner is blocking important game elements.

In-App Purchases (IAP)

While advertisements are the foundation of web game revenue, In-App Purchases allow developers to monetize the small percentage of highly engaged players (often <2%) who are willing to pay for premium content. In 2025, tools like the Xsolla payment suite and the Playgama Bridge have removed the technical barriers that once made browser-based IAP difficult.

Consumables vs. Permanents: Designing a Catalog

A successful IAP strategy requires a mix of items that cater to different player needs.

  • Consumables: These are single-use items like virtual currency (gems, coins), boosters, or energy refills. They are the primary revenue driver in mid-core and simulation games.

  • Permanents: These are one-time purchases that provide long-term value, such as "Ad-Free Mode," permanent character skins, or new level packs. The "Ad-Free" purchase is often the highest-converting item in casual games, as it provides a clear "quality of life" improvement.

Pricing Strategy and the Hybrid Approach

Browser game price points should generally remain low, between $0.99 and $4.99, to reflect the casual nature of the platform. Implementing a "Hybrid Model" — where players can choose between watching a rewarded ad or making a small purchase for the same item — is highly effective. This ensures that every player contributes to the economy, regardless of their willingness to spend real money

Intrinsic ads

Intrinsic ads are non-disruptive placements that exist natively within the game world. Examples include a billboard on a racetrack, a poster on the wall of a city-building game, or a screen within an virtual arena. Unlike standard banners, these units are programmatically filled with high-quality brand campaigns that dynamically update based on the player’s region and the current advertising demand.

The main advantage of intrinsic ads is that they don’t interrupt gameplay in any way. Wherever the player looks — the ads are just there. They’re also highly customizable: the developer chooses where to place them and how visible they should be. It’s a great solution that makes games more realistic by allowing the real world to seep into them, and it has already earned positive feedback from players. Think of it like a prime advertising spot in a busy supermarket; this native approach can boost revenue by up to 4x compared to standard interstitial and rewarded ads. Yes, you heard that right — up to 4x! Since intrinsic ads are a relatively new technology, direct integration can be tricky. This is where Playgama comes in to help you handle that distribution seamlessly.

Smart Ads (only on Playgama)

Smart ads is an advertisement system that analyzes the game’s processes in real time and chooses a moment to show an ad. It is a convenient solution for someone who wants to have ad implementation in their game but doesn’t want to customize every intrinsic ad manually.

The system will show ads around a certain interval when the moment is right — for example, when gameplay is paused. This instrument can also help platforms better monetize promising releases that don’t have the best ad implementations. Data shows that earnings can rise up to 100% with smart ads. But be careful when adding the system to your game — it can make mistakes, so playtest a lot and take notes on when the ads appear.

Gameplay and playtime

Ads are one of the main ways to monetize a web game, but even the greatest ad systems won’t work if the players aren’t there. So keep a close eye on the metrics that correlate to players’ engagement — CTR, playtime, retention.

The best method to ensure these are high is to make a good game. One that grips the player and makes them want to play more, return the next day and endure the ads. Because, even though ads are important, nothing is more important than the enjoyment your game brings. Without that, everything falls apart.


Ultimately, ad monetization is an art and a science of balance. The goal is to create a seamless, non-disruptive experience where ads feel like a bonus, not a burden. By focusing on smart implementation — using logical pauses for interstitials, creating high-value rewards, employing native intrinsic solutions, and leveraging data for A/B testing and Ad Caps - you can successfully transform your ads from a necessary evil into a powerful, organic revenue stream. Start experimenting today and unlock the full monetization potentialarrow-up-right of your web game with Playgama.

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