Getting started

Playgama Bridge is a unified SDK for publishing HTML5 games on multiple platforms with a single integration.

Integrate once: Bridge handles platform-specific differences for ads, storage, payments, leaderboards, and more. SDK integration is required for submission; during submission, you choose which platforms to publish on.

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How Bridge works

When your game runs on a supported platform, Bridge automatically loads that platform's native scripts and routes API calls to it. In unsupported environments, including local development, Bridge uses a mock platform: calls return safe defaults (false, reject, etc.) instead of throwing, so you can develop and debug before publishing.

This means you write the same code for every platform. Differences are handled inside the SDK.

What you need to integrate

  • Required for every game — install and initialize the SDK, apply player language, load saved progress, send game_ready, and show interstitial ads at natural breakpoints.

  • For extra monetization — rewarded ads, banner ads, and in-game purchases.

  • Optional — leaderboards, achievements, social, device info, remote config, player info.

The full ordered checklist with code samples is in Setup. The API list grouped by priority is in API.

Engine support

Bridge ships official packages for these engines. JS Core contains the shared SDK logic; engine packages are thin wrappers around it.

  • JS Core — works in any web engine (PlayCanvas, Phaser, LayaAir, etc.)

  • Unity

  • Construct 3

  • GDevelop

  • Godot (3.x and 4.x)

  • GameMaker

  • Defold

  • Cocos Creator

  • Scratch

See Setup for installation instructions per engine.

Supported platforms

Currently the SDK is integrated with the following platforms. Publishing on more platforms gives your game more reach with the same codebase.

After you publish on Playgama, your game also enters our distribution network through a shareable link. Partners can pick up that link and embed the game on their own sites.

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