Use this to determine if you can implement achievements for your game on the current platform.
bridge.achievements.isSupported
Check if getting list of achievements is supported.
bridge.achievements.isGetListSupported
Check if built-in popup is supported.
bridge.payments.isNativePopupSupported
Unlocks achievement for a player.
let options = { }
switch (bridge.platform.id) {
case 'y8':
options = {
achievement: 'ACHIEVEMENT_NAME',
achievementkey: 'ACHIEVEMENT_KEY'
}
break
case 'lagged':
options = {
achievement: 'ACHIEVEMENT_ID'
}
break
}
bridge.achievements.unlock(options)
.then((result) => {
// success
})
.catch(error => {
// error
})
let options = { }
bridge.achievements.getList(options)
.then(list => {
// success
switch (bridge.platform.id) {
case 'y8':
list.forEach(list => {
console.log('achievementid: ' + list.achievementid)
console.log('achievement: ' + list.achievement)
console.log('description: ' + list.description)
console.log('achievementkey: ' + list.achievementkey)
console.log('icon: ' + list.icon)
console.log('playerid: ' + list.playerid)
console.log('playername: ' + list.playername)
})
break
}
})
.catch(error => {
// error
})
let options = { }
bridge.achievements.showNativePopup(options)
.then(() => {
// success
})
.catch(error => {
// error
})