Platform Parameters
At any time, you can retrieve values for specific parameters that you might use in your game, such as the user's browser language.
Platform ID
Identify the platform on which the game is currently running to customize features and settings accordingly.
Returns the ID of the platform on which the game is currently running. Possible values: playgama
, vk
, ok
, yandex
, facebook
, crazy_games
, game_distribution
, wortal
, playdeck
, y8
, lagged
, msn
, mock
.
Native SDK
Returns the native SDK of the platform.
Language
Get the language set by the user on the platform or the browser language if not provided by the platform, to localize game content.
If the platform provides user language data, this will be the language set by the user on the platform. If not, it will be the browser language.
Format: ISO 639-1. Example: ru
, en
.
URL Parameter
Embed auxiliary information into the game URL to pass additional data or settings when launching the game.
This parameter allows embedding auxiliary information into the game URL.
VK
http://vk.com/game_id#your-info
Yandex
http://yandex.com/games/app/game_id?payload=your-info
Crazy Games
crazygames.com/game/game_name?payload=your-info
Mock
site.com/game_name?payload=your-info
Domain Information
Retrieve the top-level domain of the platform to handle domain-specific configurations and behavior.
Returns the top-level domain (TLD) of the platform. If there is no data – null
. If the data is available – com
, ru
, etc.
Sending a Message to the Platform
Send predefined messages to the platform to trigger specific actions or events, such as signaling that the game is ready.
game_ready
The game has loaded, all loading screens have passed, the player can interact with the game.
in_game_loading_started
Any loading within the game has started. For example, when a level is loading.
in_game_loading_stopped
In-game loading has finished.
gameplay_started
Gameplay has started. For example, the player has entered a level from the main menu.
gameplay_stopped
Gameplay has ended/paused. For example, when exiting a level to the main menu, opening the pause menu, etc.
player_got_achievement
The player reached a significant moment. For example, defeating a boss, setting a record, etc.
The call to sendMessage with the parameter game_ready is mandatory!
Don't forget to implement it.
Server Time
Current Visibility State
Check if the game tab is visible or hidden, and adjust game behavior accordingly, such as muting sound when hidden.
Returns the current visibility state of the game (the tab with the game). Possible values: visible
, hidden
.
React to visibility state changes. For example, mute the game sound when hidden
and unmute when visible
.
Last updated