Playgama
  • Welcome
  • 🚀Quick start
  • Submitting a game
  • Game Requirments
    • 💥Self-check
    • Technical Requirements
    • Advertising Requirements
    • User Experience Requirements
    • Content Requirements
    • Other Requirements
    • Platform-Specific Requirements
  • In-Game Purchases
    • Step-by-step IAP integration guide for Unity
  • FAQ
    • General
    • Submitting a Game
    • Game Moderation
    • Payments and Statistics
  • SDK
    • Getting started
    • Engines
      • Core (Plain JS)
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
        • Advertising
          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
      • Unity
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
        • Advertising
          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
      • Construct 3
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
        • Advertising
          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
      • GDevelop
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
        • Advertising
          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
      • Godot
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
        • Advertising
          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
      • Game Maker
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
        • Advertising
          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
      • Defold
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
        • Advertising
          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
    • Changelog
  • For Partners
    • Getting Started
    • Embed the Widget
      • Adding Games Widget to Your WordPress Site
      • Adding Games Widget to Your Tilda Site
      • Adding Games Widget to Your Framer Site
    • Import the Game Catalog
    • Share your referral link
Powered by GitBook
On this page
  1. SDK
  2. Engines
  3. Core (Plain JS)
  4. Advertising

Rewarded

Rewarded ads are a type of advertisement where players have the option to watch an ad in exchange for in-game rewards

Offer players rewards in exchange for watching ads, incentivizing ad engagement and increasing ad revenue.

Rewarded State

Monitor the state of the rewarded ad (loading, opened, closed, rewarded, failed) to manage the reward process.

bridge.advertisement.rewardedState

Possible values: loading, opened, closed, rewarded, failed.

// To track rewarded ad state changes, subscribe to the event
bridge.advertisement.on(
    bridge.EVENT_NAME.REWARDED_STATE_CHANGED, 
    state => console.log('Rewarded state: ', state)
)

React to changes in ad state. For example, mute the game sound when opened and unmute when closed and failed.

Reward the player only when the state is rewarded.

Show Rewarded Ad

Display a rewarded ad and provide incentives to players for watching the entire ad.

bridge.advertisement.showRewarded()
PreviousInterstitialNextAdBlock

Last updated 6 months ago