Enable players to purchase items, upgrades, or currency within your game to enhance their experience and generate revenue.
There are two types of purchases — permanent (e.g., ad removal) and consumable (e.g., in-game coins).
Support
Check if in-game purchases are supported to offer items or upgrades within the game.
Copy bridge.payments.isSupported
Setup
Setup in-game purchases in the . For each product add a commonId
and fill in the information for the required platforms, example for one product:
Copy {
...
"payments": [
{
"commonId": "test_product",
"yandex": {
"id": "YANDEX_ID_HERE"
},
"facebook": {
"productID": "FACEBOOK_ID_HERE"
},
"msn": {
"productId": "MSN_ID_HERE"
},
"playgama": {
"amount": 1 // price in Golden Fennec
},
"qa_tool": {
"id": "QA_TOOL_ID_HERE",
"amount": 1 // price in Golden Fennec
},
"playdeck": {
"amount": 1, // price in Telegram Stars
"description": "TEST PRODUCT"
}
}
]
}
Purchase
Allow players to buy items or upgrades in your game to enhance their gameplay experience.
Copy bridge.payments.purchase("test_product") // commonId you specified in the config file
.then((purchase) => {
// success
})
.catch(error => {
// error
})
Consume Purchase
Consume purchased items, such as in-game currency, once they are used, to manage inventory and player progression.
Copy bridge.payments.consumePurchase("test_product") // commonId you specified in the config file
.then(() => {
// success
})
.catch(error => {
// error
})
Catalog of All Items
Retrieve a list of all available in-game items that players can purchase to display in the game store.
Copy bridge.payments.getCatalog()
.then(catalogItems => {
// success
catalogItems.forEach(catalogItem => {
console.log('Common ID: ' + catalogItem.commonId)
console.log('Price: ' + catalogItem.price)
console.log('Price Currency Code: ' + catalogItem.priceCurrencyCode)
console.log('Price Value: ' + catalogItem.priceValue)
})
})
.catch(error => {
// error
})
List of Purchased Items
Retrieve a list of items that the player has purchased to manage their inventory and provide access to purchased content.
If the user loses internet connection when making an in-game purchase, the purchase might remain unprocessed. To avoid this, check for unprocessed purchases using this method (e.g., each time the game is launched).
Copy bridge.payments.getPurchases()
.then(purchases => {
// success
purchases.forEach(purchase => {
console.log('Common ID: ' + purchase.commonId)
})
})
.catch(error => {
// error
})