Playgama
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        • Remote Configuration
      • Construct 3
        • 💥Intro
        • Setup
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      • GDevelop
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          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
      • Godot
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
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          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
      • Game Maker
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
        • Advertising
          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
      • Defold
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
        • Advertising
          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
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On this page
  • Integration
  • Config
  • Initialization
  1. SDK
  2. Engines
  3. Core (Plain JS)

Setup

PreviousIntroNextPlatform Parameters

Last updated 26 days ago

JS Core is the heart of the SDK, containing all the core logic. Plugins for game engines (Unity, Godot, Construct) are merely overlays on top of JS Core. JS Core can be used directly without any plugins in web engines (PlayCanvas, PixiJS, Phaser, etc.).

Integration

Download the playgama-bridge.js file from the , add it to your project, and include it in index.html:

<html>
    <head>
        <script src="./playgama-bridge.js"></script>
    </head>
    <body>...</body>
</html>

When the game is launched on supported platforms, the SDK will automatically load the necessary platform scripts. On unsupported platforms, no errors will occur; a mock platform will be used, and any request will return false, reject, etc.

Config

Download the playgama-bridge-config.json file from the , and add it to your project. There you can set up various identifiers and in-game purchases.

Initialization

Before using the SDK, you need to call the initialization method and wait for it to complete.

bridge.initialize()
    .then(() => {
        // initialization was successful, SDK can be used
    })
    .catch(error => {
        // error, something went wrong
    })
GitHub release page
GitHub release page