# Leaderboards

#### Leaderboards Type

Type of leaderboards on the current platform.

```javascript
bridge.leaderboards.type
```

<table><thead><tr><th width="176.140625">Type</th><th>Game Logic</th></tr></thead><tbody><tr><td><code>not_available</code></td><td>Leaderboards are not available. Any leaderboard functionality must be disabled in the game.</td></tr><tr><td><code>in_game</code></td><td><p>Leaderboards are available. </p><p>The game must use the <code>set_score</code> method to set the player's score.</p><p>The game should display custom in-game leaderboards using the data from the <code>get_entries</code> method.</p></td></tr><tr><td><code>native</code></td><td><p>Leaderboards are available. </p><p>The game must use the <code>set_score</code> method to set the player's score.</p><p>The game should not display custom in-game leaderboards because leaderboards are displayed in the platform interface and the <code>get_entries</code> method does not work.</p></td></tr><tr><td><code>native_popup</code></td><td><p>Leaderboards are available. </p><p>The game must use the <code>set_score</code> method to set the player's score.</p><p>The game should call <code>show_native_popup</code> to display leaderboards overlay and the <code>get_entries</code> method does not work.</p></td></tr></tbody></table>

#### Setup

Setup leaderboards in the [config file](https://wiki.playgama.com/playgama/sdk/playgama-bridge-config). For each leaderboard add an `id`. You can override which id is sent to the platform's native SDK.

```json
{
    ...    
    "leaderboards": [
        {
            "id": "test_leaderboard", // use this id in game logic
            "<ANY_PLATFORM_ID_HERE>": "<OVERRIDED_ID_FOR_PLATFORM_HERE>"
        }
    ]
}
```

#### Set Score

Submit the player's score to the leaderboard to update their rank and position.

```lua
local bridge = require("bridge.bridge")

function init(self)
    local leaderboardId = "YOUR_LEADERBOARD_ID" -- id that you specified in the config file
    local score = 42

    bridge.leaderboards.set_score(leaderboardId, score, function ()
        -- success
    end, function ()
        -- error
    end)
end
```

#### Get Entries

{% hint style="info" %}
Works only when `bridge.leaderboards.type` = `in_game`
{% endhint %}

Retrieve entries from the leaderboard, including the player's rank and score, to display a custom leaderboard in the game.

```lua
local bridge = require("bridge.bridge")

function init(self)
    local leaderboardId = "YOUR_LEADERBOARD_ID" -- id that you specified in the config file
    bridge.leaderboards.get_entries(options, function (_, data)
        -- success
        for key, value in pairs(data) do
            print("ID:", value.id)
            print("Name:", value.name)
            print("Photo:", value.photo)
            print("Score:", value.score)
            print("Rank:", value.rank)
        end
    end, function ()
        -- error
    end)
end
```

#### Show Native Popup

{% hint style="info" %}
Works only when `bridge.leaderboards.type` = `native_popup`
{% endhint %}

Displays the leaderboard overlay, including the player's rank and score.&#x20;

```lua
local bridge = require("bridge.bridge")

function init(self)
    local leaderboardId = "YOUR_LEADERBOARD_ID" -- id that you specified in the config file

    bridge.leaderboards.show_native_popup(leaderboardId, function ()
        -- success
    end, function ()
        -- error
    end)
end
```
