Leaderboards
Enhance competitiveness by integrating leaderboards, allowing players to compare their scores and achievements.
Leaderboards Type
Type of leaderboards on the current platform.
bridge.leaderboards.type
not_available
Leaderboards are not available. Any leaderboard functionality must be disabled in the game.
in_game
Leaderboards are available.
The game must use the set_score
method to set the player's score.
The game should display custom in-game leaderboards using the data from the get_entries
method.
native
Leaderboards are available.
The game must use the set_score
method to set the player's score.
The game should not display custom in-game leaderboards because leaderboards are displayed in the platform interface and the get_entries
method does not work.
native_popup
Leaderboards are available.
The game must use the set_score
method to set the player's score.
The game should call show_native_popup
to display leaderboards overlay and the get_entries
method does not work.
Setup
Setup leaderboards in the config file. For each leaderboard add an id
. You can override which id is sent to the platform's native SDK.
{
...
"leaderboards": [
{
"id": "test_leaderboard", // use this id in game logic
"<ANY_PLATFORM_ID_HERE>": "<OVERRIDED_ID_FOR_PLATFORM_HERE>"
}
]
}
Set Score
Submit the player's score to the leaderboard to update their rank and position.
local bridge = require("bridge.bridge")
function init(self)
local leaderboardId = "YOUR_LEADERBOARD_ID" -- id that you specified in the config file
local score = 42
bridge.leaderboards.set_score(leaderboardId, score, function ()
-- success
end, function ()
-- error
end)
end
Get Entries
Retrieve entries from the leaderboard, including the player's rank and score, to display a custom leaderboard in the game.
local bridge = require("bridge.bridge")
function init(self)
local leaderboardId = "YOUR_LEADERBOARD_ID" -- id that you specified in the config file
bridge.leaderboards.get_entries(options, function (_, data)
-- success
for key, value in pairs(data) do
print("ID:", value.id)
print("Name:", value.name)
print("Photo:", value.photo)
print("Score:", value.score)
print("Rank:", value.rank)
end
end, function ()
-- error
end)
end
Show Native Popup
Displays the leaderboard overlay, including the player's rank and score.
local bridge = require("bridge.bridge")
function init(self)
local leaderboardId = "YOUR_LEADERBOARD_ID" -- id that you specified in the config file
bridge.leaderboards.show_native_popup(leaderboardId, function ()
-- success
end, function ()
-- error
end)
end
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