Playgama
  • Welcome
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  • Submitting a game
  • Game Requirments
    • 💥Self-check
    • Technical Requirements
    • Advertising Requirements
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    • Content Requirements
    • Other Requirements
    • Platform-Specific Requirements
  • In-Game Purchases
    • Step-by-step IAP integration guide for Unity
  • FAQ
    • General
    • Submitting a Game
    • Game Moderation
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  • SDK
    • Getting started
    • Engines
      • Core (Plain JS)
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
        • Advertising
          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
      • Unity
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
        • Advertising
          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
      • Construct 3
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
        • Advertising
          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
      • GDevelop
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
        • Advertising
          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
      • Godot
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
        • Advertising
          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
      • Game Maker
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
        • Advertising
          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
      • Defold
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
        • Advertising
          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
    • Playgama Bridge Config
    • Changelog
  • For Partners
    • Getting Started
    • Embed the Widget
      • Adding Games Widget to Your WordPress Site
      • Adding Games Widget to Your Tilda Site
      • Adding Games Widget to Your Framer Site
    • Import the Game Catalog
    • Share your referral link
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  2. Engines
  3. Defold

Achievements

Achievements in HTML5 games are an exciting and rewarding feature that adds an extra layer of engagement for players. They serve as milestones, celebrating a player's progress, skill, and dedication.

Support

Use this to determine if you can implement achievements for your game on the current platform.

bridge.achievements.is_supported()

Check if getting list of achievements is supported.

bridge.achievements.is_get_list_supported()

Check if built-in popup is supported.

bridge.achievements.is_native_popup_supported()

Unlock achievement

Unlocks achievement for a player.

local bridge = require("bridge.bridge")

function init(self)
    local options = {
        y8 = {
            achievement = "ACHIEVEMENT_NAME",
            achievementkey = "ACHIEVEMENT_KEY"
        },
        lagged = {
            achievement = "ACHIEVEMENT_ID"
        }
    }

    bridge.achievements.unlock(options, function ()
        -- success
    end, function ()
        -- error
    end)
end

Get List

Returns the achievements list

local bridge = require("bridge.bridge")

function init(self)
    local options = { }
    bridge.achievements.get_list(options, function (_, data)
        -- success
    end, function ()
        -- error
    end)
end

Show Native Popup

Some platforms support built-in achievement list which is shown in overlay

local bridge = require("bridge.bridge")

function init(self)
    local options = { }
    bridge.achievements.show_native_popup(options, function ()
        -- success
    end, function ()
        -- error
    end)
end
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Last updated 3 months ago