# Self-check

There are many requirements for games. However, if you believe your game is ready, here is a brief summary of the most important points for self-check:

**Games are often rejected for the following reasons:**

* The Playgama Bridge SDK isn't integrated into the game, the Game Ready event isn't being sent or progress isn't being saved via the SDK methods.
* The app interface is not translated into all declared languages, or the interface language does not match the game language.
* Ads are improperly configured (e.g., they disrupt gameplay or fail to reward players for watching rewarded ads). See section 5 of the [ad requirements](https://wiki.playgama.com/playgama/game-requirments/advertising-requirements) for details.
* Sound in the game does not pause when an ad is played or when the screen is minimized.
* The game doesn't properly save a player’s progress
* The app contains technical messages or errors, crashes, or freezes.
* The app name does not match between the game and the draft materials in one language.
* The app has bugs or issues that hinder usability.
* Important interface elements are cut off by the game area boundaries (making some actions in the game impossible).
* The game violates copyright laws (names, brand logos, music).
* The game fully or partially copies another game in the catalog.
* The game has integrated analytics such as Google Analytics (GA4)

The full list of requirements can be found on the following pages.
