Playgama
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      • GDevelop
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          • Interstitial
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          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
      • Godot
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
        • Advertising
          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
      • Game Maker
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
        • Advertising
          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
      • Defold
        • 💥Intro
        • Setup
        • Platform Parameters
        • User Data
        • Advertising
          • Banner
          • Interstitial
          • Rewarded
          • AdBlock
        • User Parameters
        • Social Interactions
        • Leaderboards
        • Achievements
        • In-Game Purchases
        • Remote Configuration
    • Changelog
  • For Partners
    • Getting Started
    • Embed the Widget
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    • Import the Game Catalog
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On this page
  • Installation
  • Config
  • Initialization and Build
  1. SDK
  2. Engines
  3. Unity

Setup

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Last updated 26 days ago

Installation

Download the latest .unitypackage from the and import it into your project. To ensure proper functionality, import all files except for the Examples folder, which can be imported optionally. The Examples folder contains scenes demonstrating usage.

Config

In the WebGLTemplates/Bridge/playgama-bridge-config.json config file you can set up various identifiers and in-game purchases.

Initialization and Build

When you build the project, please enable "Decompression Fallback" in the Unity build settings.

Once the game is loaded, the plugin is already initialized. No additional actions are required.

To ensure the plugin functions correctly, select the appropriate WebGL Template during the build process.

GitHub release page