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In-Game Purchases

PreviousAchievementsNextRemote Configuration

Last updated 26 days ago

Enable players to purchase items, upgrades, or currency within your game to enhance their experience and generate revenue.

There are two types of purchases — permanent (e.g., ad removal) and consumable (e.g., in-game coins).

Support

Check if in-game purchases are supported to offer items or upgrades within the game.

bridge.payments.is_supported()

Setup

Setup in-game purchases in the . For each product add a commonId and fill in the information for the required platforms, example for one product:

{
    ...    
    "payments": [
        {
            "commonId": "test_product",
            "yandex": {
                "id": "YANDEX_ID_HERE"
            },
            "facebook": {
                "productID": "FACEBOOK_ID_HERE"
            },
            "msn": {
                "productId": "MSN_ID_HERE"
            },
            "playgama": {
                "amount": 1 // price in Golden Fennec
            },
            "qa_tool": {
                "id": "QA_TOOL_ID_HERE",
                "amount": 1 // price in Golden Fennec
            },
            "playdeck": {
                "amount": 1, // price in Telegram Stars
                "description": "TEST PRODUCT"
            }
        }
    ]
}

Purchase

Allow players to buy items or upgrades in your game to enhance their gameplay experience.

local bridge = require("bridge.bridge")

function init(self)
    local commonId = "test_product" -- commonId you specified in the config file
    bridge.payments.purchase("test_product", function (_, purchase)
        -- success
    end, function (_, error)
        -- error
    end)
end

Consume Purchase

Consume purchased items, such as in-game currency, once they are used, to manage inventory and player progression.

local bridge = require("bridge.bridge")

function init(self)
    local commonId = "test_product" -- commonId you specified in the config file
    bridge.payments.consume_purchase(commonId, function ()
        -- success
    end, function ()
        -- error
    end)
end

Catalog of All Items

Retrieve a list of all available in-game items that players can purchase to display in the game store.

local bridge = require("bridge.bridge")

function init(self)
    bridge.payments.get_catalog(function (_, catalog)
        -- success
        for key, value in pairs(catalog) do
            local commonId = value.commonId
            local price = value.price
            local priceCurrencyCode = value.priceCurrenyCode
            local priceValue = value.priceValue
        end
    end, function ()
        -- error
    end)
end

List of Purchased Items

Retrieve a list of items that the player has purchased to manage their inventory and provide access to purchased content.

If the user loses internet connection when making an in-game purchase, the purchase might remain unprocessed. To avoid this, check for unprocessed purchases using this method (e.g., each time the game is launched).

local bridge = require("bridge.bridge")

function init(self)
    bridge.payments.get_purchases(function (_, purchases)
        -- success
        for key, value in pairs(purchases) do
            local commonId = value.commonId
        end
    end, function ()
        -- error
    end)
end
config file