Enable social features to enhance player engagement by allowing them to share, join communities, invite friends, and more.
Share
Use this to allow players to share game content or achievements on social media platforms.
Bridge.social.isShareSupported
Check if the share functionality is supported on the platform.
private void Start()
{
var options = new Dictionary<string, object>();
switch (Bridge.platform.id)
{
case "vk":
options.Add("link", "YOUR_LINK");
break;
}
Bridge.social.Share(options, OnShareCompleted);
}
private void OnShareCompleted(bool success)
{
if (success)
{
// Operation succeeded
}
else
{
// An error occurred
}
}
Enable players to join social communities related to your game, enhancing engagement and loyalty.
Bridge.social.isJoinCommunitySupported
Check if the join community functionality is supported on the platform.
private void Start()
{
var options = new Dictionary<string, object>();
switch (Bridge.platform.id)
{
case "vk":
options.Add("groupId", YOUR_GROUP_ID);
break;
case "ok":
options.Add("groupId", YOUR_GROUP_ID);
break;
}
Bridge.social.JoinCommunity(options, OnJoinCommunityCompleted);
}
private void OnJoinCommunityCompleted(bool success)
{
if (success)
{
// Operation succeeded
}
else
{
// An error occurred
}
}
Invite Friends
Allow players to invite their friends to play the game, helping to grow your player base organically.
Bridge.social.isInviteFriendsSupported
Check if the invite friends functionality is supported on the platform.
private void Start()
{
var options = new Dictionary<string, object>();
switch (Bridge.platform.id)
{
case "ok":
options.Add("text", "Hello World!");
break;
}
Bridge.social.InviteFriends(options, OnInviteFriendsCompleted);
}
private void OnInviteFriendsCompleted(bool success)
{
if (success)
{
// Operation succeeded
}
else
{
// An error occurred
}
}
Create Post
Use this to let players create posts about their achievements or updates directly from the game.
Bridge.social.isCreatePostSupported
Check if the create post functionality is supported on the platform.
private void Start()
{
var options = new Dictionary<string, object>();
switch (Bridge.platform.id)
{
case "vk":
options.Add("message", "Hello World!");
options.Add("attachments", "photo-199747461_457239629");
break;
case "ok":
var media = new object[]
{
new Dictionary<string, object>
{
{ "type", "text" },
{ "text", "Hello World!" },
},
new Dictionary<string, object>
{
{ "type", "link" },
{ "url", "https://apiok.ru" },
},
new Dictionary<string, object>
{
{ "type", "poll" },
{ "question", "Do you like our API?" },
{
"answers",
new object[]
{
new Dictionary<string, object>
{
{ "text", "Yes" },
},
new Dictionary<string, object>
{
{ "text", "No" },
}
}
},
{ "options", "SingleChoice,AnonymousVoting" },
},
};
options.Add("media", media);
break;
}
Bridge.social.CreatePost(options, OnCreatePostCompleted);
}
private void OnCreatePostCompleted(bool success)
{
if (success)
{
// Operation succeeded
}
else
{
// An error occurred
}
}
Add to Favorites
Allow players to bookmark your game for easy access in the future.
Bridge.social.isAddToFavoritesSupported
Check if the add to favorites functionality is supported on the platform.
private void Start()
{
Bridge.social.AddToFavorites(OnAddToFavoritesCompleted);
}
private void OnAddToFavoritesCompleted(bool success)
{
if (success)
{
// Operation succeeded
}
else
{
// An error occurred
}
}
Add to Home Screen
Enable players to add a shortcut to your game on their home screen for quick access.
Bridge.social.isAddToHomeScreenSupported
Check if the add to home screen functionality is supported on the platform.
private void Start()
{
Bridge.social.AddToHomeScreen(OnAddToFavoritesCompleted);
}
private void OnAddToHomeScreenCompleted(bool success)
{
if (success)
{
// Operation succeeded
}
else
{
// An error occurred
}
}
Rate Game
Encourage players to rate your game, providing valuable feedback and improving visibility.
Bridge.social.isRateSupported
Check if the rate game functionality is supported on the platform.
private void Start()
{
Bridge.social.Rate(OnRateCompleted);
}
private void OnRateCompleted(bool success)
{
if (success)
{
// Operation succeeded
}
else
{
// An error occurred
}
}
External Links
Allow players to follow links to external websites, such as your game’s official site or related resources.
Bridge.social.isExternalLinksAllowed
Check if external links are allowed on the platform.