In-Game Purchases
Last updated
Last updated
In-Game Purchases (IGP) offer a powerful way to monetize your games alongside ad monetization. Our SDK allows for the seamless integration of various purchase types, enhancing player experience and developer revenue.
Types of In-Game Purchases:
Consumable: single-use items (e.g., boosters, lives, in-game currency). Ideal for temporary boosts or resource replenishment.
Permanent: items that remain with the player permanently (e.g., skins, characters, levels).
Supported Platforms: In-game purchases are currently available on Playgama, Yandex, Playdeck, MSN and Facebook.
Revenue Share: You receive a percentage of the revenue from purchases made in your games. The exact revenue share details are available in the .
Payout: The payment of the revenue share is subject to the account verification process. To apply for verification, send a request email to from the same email address used for registration in the developer dashboard. Include:
The name of the game
A description of the in-game purchases available to users
We may request additional documents and necessary payment information to verify your account and to ensure compliance with applicable regulations. Please wait for a confirmation email from stating that the verification is completed.
Define the items available for purchase - specify item names, short descriptions, and prices. Make sure all in-game product descriptions and prices are accurate and up-to-date.
Prices: Set and display the prices for in-game items or upgrades in a specific platform's internal virtual currency, please contact your Developer Success Manager for the relevant base pricing information.
You set a base price in the platformβs currency, but the platform may automatically adjust it for different regions (eliminating the need for manual regional pricing implementation). This means players in different locations might see different prices.
See detailed for more information.