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In-Game Purchases

PreviousPlatform-Specific RequirementsNextStep-by-step IAP integration guide for Unity

Last updated 1 day ago

Introduction

In-Game Purchases (also known as in-app purchases or IAP) offer a powerful way to monetize your games alongside ad monetization. Our SDK allows for the seamless integration of various purchase types, enhancing player experience and developer revenue.

Types of In-Game Purchases:

  • Consumable: single-use items (e.g., boosters, lives, in-game currency). Ideal for temporary boosts or resource replenishment.

  • Permanent: items that remain with the player permanently (e.g., skins, characters, levels).

Supported Platforms: In-game purchases are currently available on Playgama, Yandex, Playdeck, MSN and Facebook.

Revenue Share: You receive a percentage of the revenue from purchases made in your games. The exact revenue share details are available in the .

Payout: The payment of the revenue share is subject to the account verification process. To apply for verification, send a request email to from the same email address used for registration in the developer dashboard. Include:

1) The name of the game

2) A description of the in-game purchases available to users

3) Company / Personal details

  • If you act on behalf of a Company:

    • Company’s name

    • Company registration number

    • VAT payer number

    • First and Last Name of a Director (a person authorized to sign contracts on behalf of the Company)

  • If you act as an Individual:

    • First name

    • Last name

    • Country of residence

Implementation

Define the items available for purchase - specify item names, short descriptions, and prices. Make sure all in-game product descriptions and prices are accurate and up-to-date.

Prices: Set and display the prices for in-game items or upgrades in a specific currency (platform's internal virtual currency or real-world money), please contact your Developer Success Manager for the relevant base pricing information.

You set a base price in the platform’s currency, but the platform may automatically adjust it for different regions (eliminating the need for manual regional pricing implementation). This means players in different locations might see different prices.

We may request additional documents and necessary payment information to verify your account and to ensure compliance with applicable regulations. Please wait for a confirmation email from stating that the verification is completed.

See detailed for more information.

Use our . While this guide uses Unity as the example engine, the Playgama SDK is designed to work seamlessly with other engines and JavaScript frameworks.

You can find the open-source code for IAP Demo project here:

Developer Terms & Conditions
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Engines Documentation
step-by-step integration guide
https://github.com/Playgama/bridge-unity-examples