Interstitial
Interstitial ads typically appear during transitions in the game, such as level loading or after game over.
Minimum Interval Between Displays
Set the minimum time interval between interstitial ad displays to comply with platform requirements and improve user experience.
-- Get delay, default value = 60 seconds
bridge.advertisement.minimum_delay_between_interstitial()
-- Set new delay
bridge.advertisement.set_minimum_delay_between_interstitial(30)
There should be time intervals between interstitial ad displays. For convenience, this SDK includes a built-in timer mechanism between ad displays. You just need to specify the required interval, and you can call the ad display method as often as you like.
Interstitial State

Check the interstitial_state
at the start of the game, and if the ad is opened
, perform the necessary actions (mute sounds/pause the game/etc.).
Track the state of the interstitial ad to manage ad display and user experience.
bridge.advertisement.interstitial_state()
Possible values: loading
, opened
, closed
, failed
.
local bridge = require("bridge.bridge")
function init(self)
bridge.advertisement.on("interstitial_state_changed", function (_, state)
print("Interstitial state changed: ", state)
end)
end
Show Interstitial

Display an interstitial ad at appropriate moments, such as during level transitions or game over screens.
local placement = "test_placement" -- optional
bridge.advertisement.show_interstitial(placement)
Do not call show_interstitial()
method at the start of the game. On platforms where this is allowed, the ad will be shown automatically.
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