Advertising Requirements
No ads from third-party advertisers, including static ad images and text. Ads are displayed only through the Playgama Bridge.
Payments are made only through the Playgama Bridge.
The internal process is saved after transitioning through the ad and returning.
All ad blocks have an orientation matching the game's orientation.
Ads do not interfere with the interaction process:
Ads are shown during logical pauses: between levels, after the game ends, after pressing pause, etc. Ads should not interfere with gameplay.
Ad blocks should not appear under the player's finger or cursor on top of an element the player wants to click on or get information from.
If the game has a reward-based ad mechanism, the user can choose to watch a rewarded video (e.g., by pressing a special button) and receive a reward in the game afterward.
The reward ad button is tied to text or a button that clearly indicates:
the user will now watch an ad for a reward;
the user understands what they will receive as a reward.
The reward for watching a rewarded video is an additional bonus (e.g., but not limited to: boosters, additional actions, level skip, bonus levels, and other similar mechanics) to the main game and should not affect the ability to continue the gameplay.
It is forbidden to offer reward-based ads to βgain +1 lifeβ every time users lose a life.
Rules for placing additional ad blocks:
Additional ad blocks are exclusively sticky banners.
The use of custom RTB banners is prohibited.
When showing full-screen ads (interstitial or rewarded video), the game sound and gameplay must be paused.
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