Platform Parameters

At any time, you can retrieve values for specific parameters that you might use in your game, such as the user's browser language.

Platform ID

Identify the platform on which the game is currently running to customize features and settings accordingly.

Bridge.platform.id

Returns the platform ID on which the game is currently running. Possible values: playgama, vk, ok, yandex, crazy_games, game_distribution, wortal, playdeck, telegram, vk_play, y8, mock.

Language

Get the language set by the user on the platform or the browser language if not provided by the platform, to localize game content.

Bridge.platform.language

Returns the language set by the user on the platform. If the platform does not provide this data, it returns the browser language. Format: ISO 639-1. Example: jp, en.

URL Parameter

Embed auxiliary information into the game URL to pass additional data or settings when launching the game.

Bridge.platform.payload

Allows embedding auxiliary information into the game URL.

PlatformURL Format

VK

http://vk.com/game_id#your-info

Yandex

http://yandex.com/games/app/game_id?payload=your-info

Crazy Games

crazygames.com/game/game_name?payload=your-info

Mock

site.com/game_name?payload=your-info

Domain Information

Retrieve the top-level domain of the platform to handle domain-specific configurations and behavior.

Bridge.platform.tld

Returns the top-level domain (TLD) of the platform. If there is no data – null. If the data is available – com, ru, etc.

Sending a Message to the Platform

Send predefined messages to the platform to trigger specific actions or events, such as signaling that the game is ready.

Bridge.platform.send_message("game_ready")

To use constants for convenience:

Bridge.platform.send_message(Bridge.PlatformMessage.GAME_READY)
MessageDescription

game_ready

The game has loaded, all loading screens have passed, and the player can interact with the game.

in_game_loading_started

Some loading inside the game has started. For example, when a level is loading.

in_game_loading_stopped

Loading inside the game is finished.

gameplay_started

Gameplay has started. For example, the player has entered a level from the main menu.

gameplay_stopped

Gameplay has ended/paused. For example, when exiting from a level to the main menu or opening the pause menu.

player_got_achievement

The player has reached a significant milestone. For example, defeating a boss or setting a new record.

The call to send_message with the parameter game_ready is mandatory!

Don't forget to implement it.

Server Time

func _ready():
    Bridge.platform.get_server_time(funcref(self, "_on_get_server_time_completed"))
	
func _on_get_server_time_completed(result):
    print(result) # UTC time in milliseconds

Current Visibility State

Check if the game tab is visible or hidden, and adjust game behavior accordingly, such as muting sound when hidden.

Bridge.game.visibility_state

Returns the current visibility state of the game (the tab with the game). Possible values: visible, hidden.

# To track visibility state changes, connect to the signal
func _ready():
    Bridge.game.connect("visibility_state_changed", self, "_on_visibility_state_changed")

func _on_visibility_state_changed(state):
    print(state)

React to changes in visibility state. For example, mute the game sound when the state is hidden and unmute when the state is visible.

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