Platform
The Platform module exposes host-platform data and lets the game report lifecycle events back to the host.
When to use
Every game uses Platform. You'll typically need at least:
platform.language— to localize text (read once after init).platform.sendMessage('game_ready')— to dismiss the platform loader (call once when the game is fully loaded and playable).
Implementation order
Required — Read
platform.languageand apply localization.Required — Send
platform.sendMessage('game_ready')when the first playable frame is ready.Recommended — Send additional
sendMessagelifecycle events (level_started,level_completed, etc.).
Language
Read this after initialization and use it as the source language for your localization system.
Returns the language selected by the user on the host platform. If the platform does not provide a language, Bridge falls back to the browser language.
bridge.platform.languageBridge.platform.languagePlaygamaBridge.PlatformLanguagePlaygamaBridge::PlatformLanguage()Bridge.platform.languageplaygama_bridge_platform_language()bridge.platform.language()bridge.platform.language
If the platform provides user language data, this will be the language set by the user on the platform. If not, it will be the browser language.
Format: ISO 639-1. Example: ru, en.
Platform support · all 28 platforms
Supports: absolute_games, bitquest, crazy_games, discord, dlightek, facebook, game_distribution, gamepush, gamesnacks, huawei, jio_games, lagged, microsoft_store, msn, ok, playdeck, playgama, poki, portal, reddit, samsung, telegram, tiktok, vk, xiaomi, y8, yandex, youtube
Sending a Message to the Platform
Send lifecycle messages to the host platform. game_ready is required; the other messages help the platform understand gameplay state.


To use constants for convenience:

game_ready
No parameters
The game has loaded, all loading screens have passed, the player can interact with the game.
in_game_loading_started
No parameters
Any loading within the game has started. For example, when a level is loading.
in_game_loading_stopped
No parameters
In-game loading has finished.
player_got_achievement
No parameters
The player reached a significant moment. For example, defeating a boss, setting a record, etc.
level_started
optional "world" and "level", example:
{"world":"desert","level":"1"}
Gameplay has started. For example, the player has entered a level from the main menu.
level_completed
optional "world" and "level", example:
{"world":"desert","level":"1"}
Gameplay has completed. For example, the player won level.
level_failed
optional "world" and "level", example:
{"world":"desert","level":"1"}
Gameplay has failed. For example, the player lost level.
level_paused
optional "world" and "level", example:
{"world":"desert","level":"1"}
Gameplay has paused. Opened settings menu or used pause button
level_resumed
optional "world" and "level", example:
{"world":"desert","level":"1"}
Gameplay has resumed. Returned from settings menu or hit unpause button
Calling sendMessage is always safe: on platforms that don't relay a given message to the host SDK, the call resolves silently and has no effect.
Platform support · varies by message
The matrix below lists, for each message, the platforms whose host SDK receives a corresponding signal. On any other platform the call is a silent no-op.
game_ready
dlightek, facebook, gamesnacks, playdeck, playgama, poki, portal, telegram, tiktok, xiaomi, yandex, youtube
in_game_loading_started
crazy_games
in_game_loading_stopped
crazy_games
level_started
crazy_games, poki, yandex
level_completed
crazy_games, gamesnacks, poki, yandex
level_failed
crazy_games, gamesnacks, playdeck, poki, yandex
level_paused
crazy_games, poki, yandex
level_resumed
crazy_games, poki, yandex
player_got_achievement
crazy_games
Does not relay any message: absolute_games, bitquest, discord, game_distribution, gamepush, huawei, jio_games, lagged, microsoft_store, msn, ok, reddit, samsung, vk, y8
Is Audio Enabled
Returns whether the host platform currently allows game audio. Mute immediately when this value is false and listen for changes.



Platform support · all 28 platforms
Supports: absolute_games, bitquest, crazy_games, discord, dlightek, facebook, game_distribution, gamepush, gamesnacks, huawei, jio_games, lagged, microsoft_store, msn, ok, playdeck, playgama, poki, portal, reddit, samsung, telegram, tiktok, vk, xiaomi, y8, yandex, youtube
Pause
Listen for host pause/resume requests. Pause gameplay, timers, and audio while isPaused is true.



Platform support · all 28 platforms
Supports: absolute_games, bitquest, crazy_games, discord, dlightek, facebook, game_distribution, gamepush, gamesnacks, huawei, jio_games, lagged, microsoft_store, msn, ok, playdeck, playgama, poki, portal, reddit, samsung, telegram, tiktok, vk, xiaomi, y8, yandex, youtube
Platform ID
Use this value only for platform-specific branches, such as passing platform-only options or handling different promotion APIs.

Returns the ID of the platform on which the game is currently running.
Platform support · all 28 platforms
Supports: absolute_games, bitquest, crazy_games, discord, dlightek, facebook, game_distribution, gamepush, gamesnacks, huawei, jio_games, lagged, microsoft_store, msn, ok, playdeck, playgama, poki, portal, reddit, samsung, telegram, tiktok, vk, xiaomi, y8, yandex, youtube
URL Parameter
Read optional launch data passed through the platform URL. Use it for referral codes, deep links, invited-user context, or other launch parameters.

The exact URL format is platform-specific:
VK
http://vk.com/game_id#your-info
Yandex
http://yandex.com/games/app/game_id?payload=your-info
Crazy Games
crazygames.com/game/game_name?payload=your-info
Mock
site.com/game_name?payload=your-info
Platform support · all 28 platforms
Supports: absolute_games, bitquest, crazy_games, discord, dlightek, facebook, game_distribution, gamepush, gamesnacks, huawei, jio_games, lagged, microsoft_store, msn, ok, playdeck, playgama, poki, portal, reddit, samsung, telegram, tiktok, vk, xiaomi, y8, yandex, youtube
Server Time
Returns trusted UTC server time. Use it for daily rewards, cooldowns, or time-limited offers where local device time is not reliable.
Platform support · all 28 platforms
Supports: absolute_games, bitquest, crazy_games, discord, dlightek, facebook, game_distribution, gamepush, gamesnacks, huawei, jio_games, lagged, microsoft_store, msn, ok, playdeck, playgama, poki, portal, reddit, samsung, telegram, tiktok, vk, xiaomi, y8, yandex, youtube
Native SDK
Returns the original platform SDK object when Bridge exposes it. Use it only for platform-specific features that Bridge does not wrap.
Domain Information
Returns the platform top-level domain when the host provides it. Use it for regional links, legal text, or domain-specific configuration.

Returns null when no data is available; otherwise returns a TLD such as com or ru.
Platform support · 1 of 28 platforms
Supports: yandex
Does not support: absolute_games, bitquest, crazy_games, discord, dlightek, facebook, game_distribution, gamepush, gamesnacks, huawei, jio_games, lagged, microsoft_store, msn, ok, playdeck, playgama, poki, portal, reddit, samsung, telegram, tiktok, vk, xiaomi, y8, youtube
Is Get All Games Supported
Check this flag before showing a "More games" button that depends on getAllGames. The same support set covers getAllGames(), isGetGameByIdSupported, and getGameById() below — all four are Yandex-only today.


Platform support · 1 of 28 platforms
Supports: yandex
Does not support: absolute_games, bitquest, crazy_games, discord, dlightek, facebook, game_distribution, gamepush, gamesnacks, huawei, jio_games, lagged, microsoft_store, msn, ok, playdeck, playgama, poki, portal, reddit, samsung, telegram, tiktok, vk, xiaomi, y8, youtube
Get All Games
Returns platform-approved links to the developer's other games. Use it for a "More games" screen when the current platform supports cross-promotion.
Platform support · 1 of 28 platforms
Supports: yandex
Does not support: absolute_games, bitquest, crazy_games, discord, dlightek, facebook, game_distribution, gamepush, gamesnacks, huawei, jio_games, lagged, microsoft_store, msn, ok, playdeck, playgama, poki, portal, reddit, samsung, telegram, tiktok, vk, xiaomi, y8, youtube
Is Get Game By Id Supported
Check this flag before showing UI that links to a specific game through getGameById.


Platform support · 1 of 28 platforms
Supports: yandex
Does not support: absolute_games, bitquest, crazy_games, discord, dlightek, facebook, game_distribution, gamepush, gamesnacks, huawei, jio_games, lagged, microsoft_store, msn, ok, playdeck, playgama, poki, portal, reddit, samsung, telegram, tiktok, vk, xiaomi, y8, youtube
Get Game By Id
Returns the platform-approved link and metadata for one game. Use it when you need to promote a specific title instead of a full list.
Platform support · 1 of 28 platforms
Supports: yandex
Does not support: absolute_games, bitquest, crazy_games, discord, dlightek, facebook, game_distribution, gamepush, gamesnacks, huawei, jio_games, lagged, microsoft_store, msn, ok, playdeck, playgama, poki, portal, reddit, samsung, telegram, tiktok, vk, xiaomi, y8, youtube
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