> For the complete documentation index, see [llms.txt](https://wiki.playgama.com/playgama/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.playgama.com/playgama/guides/monetization/in-game-purchases.md).

# In-game purchases

### Introduction

In-game purchases (IAP) let players buy items, upgrades, or currency alongside ad monetization. Playgama Bridge supports consumable and permanent purchases across supported platforms.

**Types of in-game purchases:**

* Consumable: single-use items (e.g., boosters, lives, in-game currency). Ideal for temporary boosts or resource replenishment.
* Permanent: items that remain with the player permanently (e.g., skins, characters, levels).

**Supported platforms:** In-game purchases are currently available on Playgama, Yandex, MSN, Samsung and Facebook.

**Revenue share:** You receive a percentage of the revenue from purchases made in your games. The exact revenue share details are available in the [Developer Terms & Conditions](https://developer.playgama.com/terms).

### Implementation

Define the items available for purchase: item IDs, names, short descriptions, and prices. Make sure all product descriptions and prices are accurate and up to date.

If you're uploading a game to Playgama, you'll need to check the box indicating that your game includes in-app purchases on the game submission page, and fill in all the required parameters (product\_id, price in USD, type). Playgama will handle the conversion to internal currency automatically.

See [SDK setup](/playgama/bridge-sdk/setup.md) for SDK installation instructions.

Engine-specific examples are available in the child pages of this section.
