> For the complete documentation index, see [llms.txt](https://wiki.playgama.com/playgama/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.playgama.com/playgama/bridge-sdk/api/advertisement.md).

# Advertisement (required)

Use ads to monetize the game across supported platforms. Every game must show interstitial ads at natural breakpoints to qualify for platform revenue share. Other formats are highly recommended — Rewarded in particular is usually the highest-eCPM format.

{% embed url="<https://youtu.be/keAByJ-B24M>" %}

{% hint style="warning" %}
Never show ads in the middle of active gameplay. Show them at natural pauses: level transitions, map changes, game over, or return to menu.
{% endhint %}

## Integration order

1. [**Interstitial**](/playgama/bridge-sdk/api/advertisement/interstitial.md) — **required**. Hook into level transitions and game-over screens.
2. [**Rewarded**](/playgama/bridge-sdk/api/advertisement/rewarded.md) — highly recommended. Add reward-for-watching loops: extra life, double coins, hint, skip. This usually has the highest eCPM because players opt in.
3. [**Banner**](/playgama/bridge-sdk/api/advertisement/banner.md) — fill idle screens.
4. [**Advanced Banners**](/playgama/bridge-sdk/api/advertisement/advanced-banners.md) — use when default banner placement is not flexible enough.
5. [**AdBlock detection**](/playgama/bridge-sdk/api/advertisement/adblock.md) — useful for fallback messaging.

{% hint style="info" icon="book-open-cover" %}
We wrote an article on how to properly monetize your game, best practices, and lifehacks. Check it out here: <https://wiki.playgama.com/playgama/guides/monetization/best-practices>
{% endhint %}
